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Category: Dev tutorials/WIPs

5 myths of screen resolutions

5 myths of screen resolutions

I’ll freely admit this post is written with only one thing in mind: the arguments people sometimes use when defending using lower resolutions for their visual novels. Often, those are based on either inaccurate observations or misunderstood information. I want to point out some of the more common ‘myths’ and discuss why they aren’t true.         1.  Downscaling is destructive.   This theory states that downscaling for whatever reason is incredibly destructive. By putting out a low resolution of…

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Two types of main characters in visual novels

Two types of main characters in visual novels

This is a topic which will undoubtedly cross the mind of many visual novel creators and perhaps even a few readers too – the type of main character (MC). While some MC’s have a bit of both, in general you can classify them into the following two categories: personality-based MC (the character has a defined personality) self-insert MC (the character lacks a personality and is a stand-in for the reader) Depending on the type of MC, visuals, narrative and choices…

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Locus Magici: sketching sprites

Locus Magici: sketching sprites

While November seems to try everything it can to halt our progress, we still managed to work on some things~ Sound effects will be completed soon, we have three (out of fifteen or something at most) music tracks done and all sprites are being neatly sketched. Since it’s a bit hard to talk about music and sound effects, I’ll just tell you guys a bit about the sprite-progress. Lloyd/MC – with each design his belts decrease. Sketches first Not a…

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Locus Magici: Finished GUI!

Locus Magici: Finished GUI!

After a lot of work, the graphical user interface (GUI) is finally done, so it’s time to show off! Some of the content inside of it is still made up out of placeholders though, because those assets don’t exist yet (such as sprites), but let’s not ruin the fun. Below is a selection of the more interesting ones. Chapter page The chapter screen will appear whenever you begin a new chapter (a grand surprise). Because some of the chapters end…

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Locus Magici: Evolution of a textbox

Locus Magici: Evolution of a textbox

Hi all, Despite Anna’s epic fight against illness and other stuff she had to do, we still found the time to do some work on Locus Magici. Right now, we’re busy with designing the graphical user interface. With the textbox done, let’s take a look how it got to completion. Since we don’t have any art yet, we used some old art from Firefly, scaled up to fit the 1920×1080 requirements. In other words, the following images and fonts are…

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How to make (simple) sprites

How to make (simple) sprites

It’s been a while, but here we are again! Today I will tell you how to cheat draw simple sprites. At least, the way I do it. I don’t know what exactly I’ll do for the Locus Magici sprites yet, but it won’t be the same. Might do a post on that later, but these following sprites are meant to be done quickly. So in short, I’ll tell you how I made this: Cecile What I used I mostly used…

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Animations in visual novels

Animations in visual novels

As you may know, we’ve been thinking about adding animations to our projects, like sprite animations. So, with Cinders being released this week, we thought it would be a good opportunity to talk about animations in visual novels~ Where would you add animations? What kinds of animations are there? What should you watch out for? Let’s take a look! I’ll pick a few of the most interesting and/or common ones and discuss them here. 1. Blinking animations You know them,…

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Resource management

Resource management

It’s already been a month since NaNoRenO, so that’s enough time to recover and pick up our work on our latest project; Locus Magici. However, since we haven’t done anything else yet save for writing more of the story (Anna is working hard on that one), today’s post will instead be the return of the tips section! Brought to you by me, the ever mysterious K-chan. First, let us move back to 2010, when I was putting Firefly together. Not…

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The Legend of Placeholder Art

The Legend of Placeholder Art

Today, your usual host Anna has been replaced by her mysterious assistant.Right now, we’re not going to discuss handy tips or show cool stuff. Instead, I’ll show the beginnings of our new project… with delicious bad programmer art, fufufu~ Now you can learn how to make a good test environment while not being able to draw at all.First, let’s discuss backgrounds. Most of the time, Google can be used for simple stuff like rooms and hallways. However, with more unusual…

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Choices for choices

Choices for choices

It’s time for tips! Today, let’s take a look at the use of choices in visual novels. Most people are familiar with the concept, but there is a lot that can be done with them. When is it useful to include them, and what are the various ways in which you can use them? Pros and cons of using choices Since a visual novel is basically a book+, choices aren’t necessary (as can be seen in kinetic novels). Yet many…

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