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Category: Dev Blog

Binary Soul (NaNoRenO 2015) Post-mortem

Binary Soul (NaNoRenO 2015) Post-mortem

Note: This was written a few months back, but life slowed us down for a while so we actually forgot to post it. Here we go; the Binary Soul post-mortem – looking back at a visual novel we made during March (and a few days of June lol). We’ll discuss what went right and wrong last NaNoRenO. This is mainly going to be a process-evaluation, for which I think BiSo is an interesting candidate. What went right? 1. The scope…

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FE:A fanbook finished & updates

FE:A fanbook finished & updates

Time for another update! We know we’ve been rather silent on updates (life is not exactly being a sweetheart to me right now), so time to rectify that! Today is all about our past & future plans, sometime later this week we’ll review the work on Binary Soul. Fire Emblem Awakening Fanbook Remember the post where we planned out what to do for 2015? Well, aside from NaNoRenO, we also finished the Fire Emblem Fanbook we mentioned way back then!…

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A few updates

A few updates

Hi all~ Just a short update from me on several things before we do our post-mortem on BiSo (we haven’t had the time to write a post together yet). Patreon/Tip-jar I created one, so shameless plugging go: http://www.patreon.com/PegAnna It’d be cool if you can donate ~anything~ since all the little bits help, but don’t feel pressured please <3. Daily progress log I tested a weekly update report on Tumblr before, but the daily update report I did during NaNoRenO worked…

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Binary Soul Release! (NaNoRenO 2015)

Binary Soul Release! (NaNoRenO 2015)

Download it now! (yes, really, it’s here this time) ¬† Details Visual Novel Short story (max 10–15 minutes) 3 endings Download¬† <Anna, September 6th 2019: this project is currently being updated with a new engine! Downloads will be down for a while.> Synopsis She finally has him cornered: the evil spirit which threatens her people. It is her sworn duty to finish him. But, can she do it when the spirit doesn’t even attack her? On this final day of…

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2014 – 2015; here we go!

2014 – 2015; here we go!

Happy New Year! It’s sure been a while, but with the end of the year at our doorstep, let’s look at what happened in 2014 and what will happen in 2015! ¬† 2014 Locus Magici Firstly, although we focused on LoMa the entire year, the tentative release was pushed way waaay back due to several big issues in real life (life, please be kinder to us in 2015). However, progress picked up again a few months ago so we’re back…

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Plans for 2014

Plans for 2014

So, we haven’t updated for about half a year. Obviously, this will raise some questions about our status and our future plans, so we’d like to address those questions in this blog post. First of all, the long delays were caused by an influx of work from university for both of us and real life doing its thing, which sadly left little time to work on our projects. Right now we have some breathing space again, so hopefully we can…

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Achievement unlocked: sprites!

Achievement unlocked: sprites!

AHAHAHAHAHA It is complete! We got there! Finally, the sprites are all done! Even though it felt as if some omnipotent force tried to do everything it could to prevent that. So now that we’re done, it’s time to brag :D! And the best way to do it is by showing how much I made myself suffer over the past months (images blurred to prevent spoilers): Individual sprites (unique poses or outfits) Sprite variations (expressions, added items, etc) And for…

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5 myths of screen resolutions

5 myths of screen resolutions

I’ll freely admit this post is written with only one thing in mind: the arguments people sometimes use when defending using lower resolutions for their visual novels. Often, those are based on either inaccurate observations or misunderstood information. I want to point out some of the more common ‘myths’ and discuss why they aren’t true.         1.  Downscaling is destructive.   This theory states that downscaling for whatever reason is incredibly destructive. By putting out a low resolution of…

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Nanolife translation: German version released

Nanolife translation: German version released

Good news time: the latest version of Nanolife is now fully translated into German! Below you can find the download links for all platforms. Please note some engine-specific text couldn’t be translated. Many thanks to Marcel Weyers for his hard work on the translation – he’s a cool guy. We hope you’ll enjoy it~ Download Installer — Windows XP/Vista/7 Application bundle — Mac OSX Zip file — all platforms And yet there isn’t a dutch version :D… ~Kiki

Two types of main characters in visual novels

Two types of main characters in visual novels

This is a topic which will undoubtedly cross the mind of many visual novel creators and perhaps even a few readers too – the type of main character (MC). While some MC’s have a bit of both, in general you can classify them into the following two categories: personality-based MC (the character has a defined personality) self-insert MC (the character lacks a personality and is a stand-in for the reader) Depending on the type of MC, visuals, narrative and choices…

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