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Author: anna

Locus Magici: sketching sprites

Locus Magici: sketching sprites

While November seems to try everything it can to halt our progress, we still managed to work on some things~ Sound effects will be completed soon, we have three (out of fifteen or something at most) music tracks done and all sprites are being neatly sketched. Since it’s a bit hard to talk about music and sound effects, I’ll just tell you guys a bit about the sprite-progress. Lloyd/MC – with each design his belts decrease. Sketches first Not a…

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Locus Magici: Finished GUI!

Locus Magici: Finished GUI!

After a lot of work, the graphical user interface (GUI) is finally done, so it’s time to show off! Some of the content inside of it is still made up out of placeholders though, because those assets don’t exist yet (such as sprites), but let’s not ruin the fun. Below is a selection of the more interesting ones. Chapter page The chapter screen will appear whenever you begin a new chapter (a grand surprise). Because some of the chapters end…

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Locus Magici: progress x3!

Locus Magici: progress x3!

Happy Halloween! In honour of this day, we wanted to bully Lloyd (the main character). All you need is water and ships :D! See, it’s this simple: Now you can scare Lloyd too! As for actual progress, we have some from three different angles! Coding Many, many scenes. First, Kiki has begun doing some simple coding such as dividing the script into scenes, adding the names, adding choices/jumps in the script and when to switch between novel and adventure mode.The…

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Locus Magici: Evolution of a textbox

Locus Magici: Evolution of a textbox

Hi all, Despite Anna’s epic fight against illness and other stuff she had to do, we still found the time to do some work on Locus Magici. Right now, we’re busy with designing the graphical user interface. With the textbox done, let’s take a look how it got to completion. Since we don’t have any art yet, we used some old art from Firefly, scaled up to fit the 1920×1080 requirements. In other words, the following images and fonts are…

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Locus Magici script done!

Locus Magici script done!

Delay, you say? Nonsense. The last blog-post just happened to be written by our ghost member, Mahal. Don’t pick on her, it’s hard for a transparent being to type! ;_; So yeah, we’re done now! No more writing, no more editing, for real~! The writing processAside from real life getting in the way, I think we underestimated editing a bit this time. Usually, we worked like this: Anna writes Kiki adds remarks and edits Anna applies edits/adjusts them if needed…

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Nanolife now on Android!

Nanolife now on Android!

While we’re still busy with editing Locus Magici’s script, we’ve also been working on something else entirely: the Android version of Nanolife! Why? Well, it’s fun, so why not~ To show off a bit: If you haven’t tried it out yet, or simply want to have Nanolife on Android too, you can find it by clicking the image below. The visual novel should work on any Android 2.1+ device.

Locus Magici: Writing Achievement Unlocked!

Locus Magici: Writing Achievement Unlocked!

As promised, this post will focus on the progress we made on our new visual novel, Locus Magici. Or to be more specific; its script. Days and nights were spent typing, planning and fixing the story. Our amazing plans were all written down in an incredibly professional way, using the most high-tech software available to doodle comments on the photo below. After all, as a small business, you have to stay cool. Like a pro. So yes, after an edit…

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Anniversary Discount!

Anniversary Discount!

Next week, we’ll tell you a bit more about the progress on Locus Magici, but for now we have something different to talk about. You see… me and Kiki just returned from our vacation, but while we were relaxing there and working on Locus Magici, we realized that it’s our group’s five year anniversary already! Though we haven’t produced many digital projects yet, we’ve been self-publishing small comic one-shots since 2007. Look at our grand history of amateurism <outdated link…

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How to make (simple) sprites

How to make (simple) sprites

It’s been a while, but here we are again! Today I will tell you how to cheat draw simple sprites. At least, the way I do it. I don’t know what exactly I’ll do for the Locus Magici sprites yet, but it won’t be the same. Might do a post on that later, but these following sprites are meant to be done quickly. So in short, I’ll tell you how I made this: Cecile What I used I mostly used…

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Animations in visual novels

Animations in visual novels

As you may know, we’ve been thinking about adding animations to our projects, like sprite animations. So, with Cinders being released this week, we thought it would be a good opportunity to talk about animations in visual novels~ Where would you add animations? What kinds of animations are there? What should you watch out for? Let’s take a look! I’ll pick a few of the most interesting and/or common ones and discuss them here. 1. Blinking animations You know them,…

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